In the card game Alarm!, you play a burglar who's "hard at work" during his "nightshift". On your turn, you deal a card to each of the players that can increase or decrease that chances of that player being caught by the police – and this is a Bad Thing, of course, since the presence of the police is antithetical to you doing a good job at your work.
In the end, the player who doesn't get caught by the police wins'