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Friday Night Magic
Type
Magic
Date
Friday 9 June 2017
Start
20:00
Ends around
23:59
Location
Outpost Ghent

Friday Night Magic is THE weekly Magic event worldwide. In Outpost Ghent we organize three or more tournaments every friday evening.

 

If you want to prepare a decklist for one of these events, make sure you check out our Outpost Deck Editor !

 

FNM CASUAL LIMITED

The month of June is CASUAL LIMITED in Outpost Ghent.

Format : Emperor Draft (Team format) (RARE/MYTHIC KEEP)

This format can only be played in teams of 3. Two teams (6 players) sit on a table and do draft. No team members can sit next to each other. More explanation from our Staff at the outpost or the small print below ;)

Start : 20h30
Entry Fee : 9euro/player
Prizes :  3 FNM foils will be divided randomly amongst all players. Winning team gets 1 booster/player!

FNM DRAFT EVENT

Timing: 20h00 till 23h30 (try to be 15 Minutes early to ease up registration !)
Entry Fee: 12 EUR (All cards you draft you keep! So MYTHICS/RARES keep!)
Format: Draft

PRIZING

Top 4 will get a FNM foil. With 2 pods the foils will be split evenly and the first 2 get a foil. With 3 pods the first get a foil and 1 will be randomly divided. 4 Pods all the winners.

Pod of 6 : 1st gets 2 boosters, 2nd 1 boosters
Pod of 7 : 1st gets 2 boosters, 2nd 1 boosters, 3rd 1 booster
Pod of 8 : 1st gets 2 boosters, 2nd 1 boosters, 3rd 1 booster
Pod of 9 : 1st gets 2 boosters, 2nd 1 boosters, 3rd 1 booster, 4th 1 booster
Pod of 10 : 1st gets 2 boosters, 2nd 1 boosters, 3rd 1 booster, 4th 1 booster
Pod of 11 : 1st gets 2 boosters, 2nd 2 boosters, 3rd 1 booster, 4th 1 booster

FNM Modern Event

Timing: 20h00 till 24h00 (try to be 15 Minutes early to ease up registration !)
Entry Fee: 6 EUR
Format: Modern
Prizing: 4 Foil Alternative Art Friday Night Magic Cards plus 2 booster per participating player.
Distribution :

With 8 players :
All participants get 1 booster
Top 4 gets a FNM foil
1st : 3 boosters
2nd -3rd : 2 boosters
4th : 1 booster

FNM Gentry Event

Timing: 20h00 till 24h00 (try to be 15 Minutes early to ease up registration !)
Entry Fee: 6 EUR
Prizing: 4 Foil Alternative Art Friday Night Magic Cards plus 2 booster per participating player.
Distribution :

With 8 players :
All participants get 1 booster
Top 4 gets a FNM foil
1st : 3 boosters
2nd -3rd : 2 boosters
4th : 1 booster

FNM Commander
 
Timing: 20h30-24h00 (try to be 15 Minutes early to ease up registration !)
Entry Fee: FREE
Format: Commander

Prizing: 3 FNM promo's divided amongst all Commander players.

 

 

WHAT IS DRAFTING ALL ABOUT ?

 

At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.

Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like (you can borrow basic lands from Outpost for the occasion !) Each deck must have at least 40 cards.

Each pair of players then plays a match, which consists of the best two out of three games. In the next round, the winners play against other winners (and the losers against the losers, if you like). The player who wins all three rounds—or all three matches—is the winner.

It's a great way to spend a few hours with your buddies.

 

EMPEROR

 

The Emperor variant involves two teams of three players each. Each team sits together on one side of the table, with team members deciding the order in which they're seated. Each team has one "emperor," which is the player seated in the middle of the team. The remaining players on the team are "generals" whose job is to protect their emperor while attempting to take down the opposing emperor. Players randomly determine which emperor will go first, generally using the high roll on dice, and turn order then progresses to the left.
Emperors have a "range of influence" of 2, which means that their spells and abilities affect only themselves and players within two seats of their own. In other words, at the start of the game, they can affect everyone except the opposing emperor. Generals have a range of influence of 1. At the start of the game, they can't affect the opposing emperor either. The only way to get an opposing emperor within your range of influence is to defeat an opposing general!
Players may attack only opponents seated immediately next to them. This means that at the beginning of the game, emperors can't attack anyone because no opponent is sitting next to them.
Each player plays as an individual. Players can collaborate by looking at each other's hands and discussing strategy, but each player keeps a separate life total (starting at 20), hand, library, battlefield, and so on. The one difference is the "deploy creatures" option. Each of the emperor's creature has the ability "{T}: Target teammate gains control of this creature. Play this ability only any time you could play a sorcery." Keep in mind that when a player is eliminated from the game, all cards he or she owns (including creatures controlled by other players) are removed from the game. If that player controlled permanents that are owned by other players, they'll stay in the game and go back to whichever player should be controlling them now.
Winning and losing an Emperor game works differently than normal. A team wins the game when the opposing emperor has been eliminated. It doesn't matter whether the losing team has any generals remaining or not. This also means that a general that's been eliminated from the game can still win if his or her team eliminates the opposing emperor later on!
The Emperor format can be played with more than two teams; in that case, the appropriate Free-for-All rules are applied. The format can also be played with more than three members on each team, as long as each team has the same number. Each extra player on a team is an additional general. That means that some generals won't be sitting next to an opponent (they'll be between two teammates), so they can't attack anyone at the beginning of the game. Be sure to increase the range of influences accordingly.

FNM Modern Event

Timing: 20h00 till 24h00 (try to be 15 Minutes early to ease up registration !)
Entry Fee: 6 EUR
Format: Modern
Prizing: All participants get 1 FNM foil at random + 2 booster per participating player.
Distribution : 

With 8 players :
All participants get 1 booster
1st : 3 boosters
2nd -3rd : 2 boosters
4th : 1 booster

FNM DRAFT EVENT

Timing: 20h00 till 23h30 (try to be 15 Minutes early to ease up
registration !)
Entry Fee: 12 EUR (All cards you draft you keep! So MYTHICS/RARES
keep!)
Format: Draft

PRIZING
Top 4 will get a FNM foil. With 2 pods the foils will be split evenly and the first 2 get a foil. With 3 pods the first get a foil and 1 will be randomly divided. 4 Pods all the winners.
Pod of 6 : 1st gets 2 boosters, 2nd 1 boosters
Pod of 7 : 1st gets 2 boosters, 2nd 1 boosters, 3rd 1 booster
Pod of 8 : 1st gets 2 boosters, 2nd 1 boosters, 3rd 1 booster
Pod of 9 : 1st gets 2 boosters, 2nd 1 boosters, 3rd 1 booster, 4th 1 booster
Pod of 10 : 1st gets 2 boosters, 2nd 1 boosters, 3rd 1 booster, 4th 1 booster
Pod of 11 : 1st gets 2 boosters, 2nd 2 boosters, 3rd 1 booster, 4th 1 booster
FNM GENTRY CONSTRUCTED League standard is getting quite popular in Outpost Gent. Ideal for beginning magic players, hardcore deckbuilders, exploring a new format.

Timing: 20h30-24h00 (try to be 15 Minutes early to ease up registration !)
Entry Fee: 6 EUR
Format: Casual constructed (limit your deck + sideboard to max 4 different Mythics/Rares and max 15uncommens)

PRIZING : 4 Foil Alternative Art Friday Night Magic Cards plus 2 booster per participating player.

Distribution: Every player gets 1 booster!! In case of 8 Players, 1st Place gets 5 boosters + a foil, 2nd Place gets 3 boosters + a foil, 3rd place gets 2 boosters + a foil. 4th place get 2 booster, 5th to 8th place 1 booster. (1 foil will be given randomly to place 5 to 8)
FNM Commander Timing: 20h30-24h00 (try to be 15 Minutes early to ease up registration !) Entry Fee: FREE Format: Commander Prizing: 3 FNM promo's divided amongst all Commander players.