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Fun Commander Tournament
Type
Magic
Date
Sunday 19 February 2017
Start
12:00
Ends around
18:00
Location
Outpost Brussels

It's time for Commander again ! Outpost Brussels will be organizing a fun Commander event on Sunday the 19th of February, so prepare yourself and come enjoy the pleasure of multiplayer chaos and crazy interactions !

 

Doors:      11h00

Format:    FUN Multiplayer Commander (EDH). Every player will play 3 matches in tables of 4 (if at all possible).

Entry Fee: 5 €

Prizes:      Prizing will be awarded randomly every round and at every table! Lots of promos and foils  !

 

WHAT IS COMMANDER ?

 

Commander, sometimes called “Elder Dragon Highlander,” starts with the rules for multiplayer Free-for-All games, in which any number of players compete against each other as individuals.

 

It’s played with the Singleton format (in other words, except for basic lands, each card in your deck must have a different name), and each player starts with a life total of 40 rather than the usual 20.

 

Most importantly, the centerpiece of each deck is a legendary creature that serves as that deck’s commander.

 

To build a deck, you first choose a legendary creature, called a “commander” or “general,” then construct a Singleton deck around it containing exactly 99 other cards.

 

Only cards of the commander’s color(s) and colorless cards may be included in the deck. (Note that split cards and hybrid cards count as all of their colors.) In fact, if a card contains a mana symbol anywhere on it that’s not one of your commander’s colors, you can’t include it in that deck! Within the game, if you would add mana to your mana pool that’s a color not shared by your commander, you get colorless mana instead.

 

Appropriately enough for a format named after the legendary creature that’s leading your team, your commander works differently from other cards in the game. Before the game begins, each player removes his or her commander from the game. You may play your commander from the command zone (no matter how it got there) for its normal costs plus an additional {2} for each previous time it has been played this way.

 

If your commander would go to the graveyard or the exile zone from anywhere, you may put it into the command zone instead.

 

In addition to the normal Magic loss conditions, if a player is dealt 21 points of combat damage from a single commander over the course of the game, that player loses the game!